Sjefen i Nippon Ichi: «Game Key Card»-spillene selger like godt som vanlige kassetter
Det var mye misnøye da Switch 2 ble lansert på grunn av de såkalte Game Key Cards, som er kassetter som ikke inneholder selve spillene, men bare en nøkkel som lar deg laste dem ned. Dette betyr at de på sikt er like sårbare som digitale spill, og hvis en server går ned, har du uflaks med mindre du allerede har lastet ned tittelen.
Selv i dag, over et år senere, skaper det overskrifter hver gang en utgiver velger å satse på Game Key Cards i stedet for «ekte» spill (der tittelen faktisk er lagret på kassetten, slik at spillene fungerer uavhengig av internettforbindelse eller servere). Betyr disse klagene at ingen kjøper dem?
Under den nylige PAX West 2026 fikk RPG Site muligheten til å snakke mer inngående med Kenzo Saruhashi, sjef for Nippon Ichi Software (mest kjent for Disgaea-serien), og spurte ham om salget av spillnøkkelkort. Svaret hans vil neppe glede kritikerne av Game Key Cards: «Foreløpig ser vi ingen forskjell i salget mellom dem.»
Kort sagt ser det ikke ut til at forbrukerne bryr seg; de er like tilbøyelige til å kjøpe dem som de er til å kjøpe fysiske spillkassetter. For å være rettferdig bør det imidlertid nevnes at Game Key Cards har én stor fordel sammenlignet med digitale spill: du eier dem faktisk, noe som betyr at du kan selge dem videre.
Hva er din mening om Game Key Cards?
Nippon Ichi boss: Game Key Card-spil sælger lige så godt som rigtige cartridges
Der var stor utilfredshed, da Switch 2 blev lanceret på grund af de såkaldte Game Key Cards, som er kassetter, der ikke indeholder selve spillene, men kun en nøgle, der lader dig downloade dem. Det betyder, at de på lang sigt er lige så sårbare som digitale spil, og hvis en server går ned, er du uheldig, medmindre du allerede har downloadet titlen.
Selv i dag, over et år senere, skaber det overskrifter hver gang en udgiver vælger Game Key Cards i stedet for "rigtige" spil (hvor titlen faktisk er gemt på kassetten, så spillene virker uanset internetforbindelse eller servere). Så betyder disse klager, at ingen køber dem?
Under den nylige PAX West 2026 fik RPG Site mulighed for at tale mere detaljeret med Kenzo Saruhashi, leder af Nippon Ichi Software (bedst kendt for Disgaea-serien), og spurgte ham om Game Key Card-salget. Hans svar vil sandsynligvis ikke glæde Game Key Card-kritikerne: "I øjeblikket ser vi ingen forskel i salget mellem dem."
Kort sagt ser det ikke ud til, at forbrugerne har noget imod det; de er lige så tilbøjelige til at købe dem, som de er til at købe fysiske spilkassetter. For at være fair skal det dog bemærkes, at Game Key Cards har en stor fordel i forhold til digitale spil: du ejer dem faktikke, hvilket betyder, at du kan videresælge dem.
Hvad er din holdning til Game Key Cards?
Nippon Ichi Boss: Game Key Card Games verkaufen sich genauso gut wie echte Cartridges
Beim Start der Switch 2 gab es viel Unzufriedenheit wegen der sogenannten Game Key Cards, also Cartridges, die die Spiele selbst nicht enthalten, sondern nur einen Schlüssel, mit dem man sie herunterladen kann. Das bedeutet, dass sie auf lange Sicht genauso verwundbar sind wie digitale Spiele, und wenn ein Server ausfällt, hat man Pech verloren, es sei denn, man hat den Titel bereits heruntergeladen.
Selbst heute, über ein Jahr später, sorgt es jedes Mal für Schlagzeilen, wenn ein Publisher sich für Game Key Cards statt für "echte" Spiele entscheidet (bei denen der Titel tatsächlich auf der Cartridge gespeichert ist, sodass die Spiele unabhängig von Internetverbindung oder Servern funktionieren). Bedeutet diese Beschwerden also, dass niemand sie kauft?
Während der jüngsten PAX West 2026 hatte RPG Site die Chance, ausführlicher mit Kenzo Saruhashi, dem Leiter von Nippon Ichi Software (am bekanntesten für die Disgaea-Reihe), zu sprechen und ihn zu den Verkäufen von Game Key Card zu fragen. Seine Antwort wird die Game Key Card-Kritiker wohl kaum erfreuen: "Derzeit sehen wir keinen Unterschied bei den Verkaufszahlen zwischen ihnen."
Kurz gesagt, Verbraucher scheinen das nicht zu stören; sie kaufen sie genauso wahrscheinlich wie physische Spielkarten. Um fair zu sein, sollte jedoch beachtet werden, dass Game Key Cards einen großen Vorteil gegenüber digitalen Spielen haben: Sie besitzen sie tatsächlich, was bedeutet, dass Sie sie weiterverkaufen können.
Wie hältst du Game Key Cards?
PlayStation console mastermind Mark Cerny is "nearing the end" of his career and putting millions into helping the next generation of game devs
Mark Cerny, PlayStation's lead systems architect, says he's "nearing the end" of his career and wants to "pay it forward" by investing into future generations of game developers. His method of doing that is teaming up with The Game Awards host Geoff Keighley and forming The Nova Games Foundation, which will award grants to aspiring developers worth hundreds of thousands of dollars, potentially for decades to come.
Cerny and Keighley tell Game File the plan is to give $100,000 to each of 20 young game designers every year, with eligibility for up to $500,000 more for the most promising projects. Meanwhile, Nova will do its part connecting developers with publishers and marketing their games, but it won't profit financially from any of its investments. Meanwhile, recipients will be free to work with publishers of its choosing and determine which platforms their games are available on.
Applications begin in December for the 2026 to 2027 class of 13 college programs across eight countries, including New York University, the University of Southern California, Scotland's Abertay University, France's Cnam-Enjmin, Germany's TH Köln, and Australia's Royal Melbourne Institute of Technology.
"I've always wanted to give back, but given my role in the industry, I've never felt it appropriate to commercially invest in games," says Keighley. "I've never owned stock in a game company or taken a financial stake in a game. Nova is philanthropy: we aren't taking equity or looking to recoup the grants. The return we're hoping for is creative—helping new voices make games and find their footing.
"Mark and I have each made multi-million-dollar donations to establish the foundation, and we intend to keep contributing. We hope others will join us."

One key developer already recruited by Nova is Josef Fares, lead designer at Hazelight Studios, the company behind hit co-op games It Takes Two and Split Fiction. "I'm proud to support Nova because it gives the next generation of creators the freedom to explore their creativity and hopefully bring their unique visions to life," Fares says.
Cerny and Keighley are looking for other high-profile games industry figures to join the cause, and Keighley says "dozens of leading game directors" have already shown interest.
Cerny hopes Nova can grow "over the next 10 or 20 years."
"The industry has changed immeasurably since I started in games in 1982," he says. "These graduates have talent, training and tools that outclass what we had back in the day by an astonishing amount. But they face a tough road ahead getting traction in the industry, and many could benefit from our support. We want to be there to give it to them."
Here's hoping one day this list of upcoming games includes some Nova recipients.
