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Tot slot een tuingadget die het enige zomerprobleem oplost dat ertoe …

Tot slot een tuingadget die het enige zomerprobleem oplost dat ertoe doet; Warm bier

Het is heet in veel delen van Europa, echt heet, en de wetenschappelijke gemeenschap is het unaniem dat het alleen maar heter zal worden. Dus wat kan er aan gedaan worden? Veel mensen zoeken verlichting van de hitte met ventilatoren en airconditioning, maar een ijskoud bier is ook populair.

Het koelen van bier is echter een potentieel milieuprobleem dat de situatie verergert, tenzij je emissievrije elektriciteit gebruikt. En het Amerikaanse biermerk Natural Light heeft nu een oplossing voor het probleem. Ze lanceren CoolShed, wat misschien klinkt als een 1 aprilgrap, maar blijkbaar heel serieus genomen moet worden.

Het is simpelweg een klein schuurtje dat fungeert als een inloopkoelkast, gekoeld door zonne-energie zodat het bier op zijn koudste is als de zon het heetst is. Marketingdirecteur Krystyn Stowe vertelde aan USA Today:

"Met veel zomeractiviteiten die draaien om tuinprojecten, barbecues en tijd met vrienden, wilden we een verfrissende oplossing creëren voor een herkenbare seizoensuitdaging: hoe je ijskoud bier binnen handbereik houdt als de temperaturen stijgen. Natural Light is altijd gegaan om het vieren van die hardwerkende momenten in de achtertuin, en de CoolShed brengt die geest tot leven door de inspanning te belonen met een ijskoude Natty."

Bekijk hieronder een foto van deze parel. Of ze hun weg naar Europa of andere delen van de wereld zullen vinden is zeer onzeker, maar we duimen ervoor.

Schließlich ein Gartengerät, das das einzige Sommerproblem löst, das zählt; Warmes Bier

In vielen Teilen Europas ist es heiß, wirklich heiß, und die wissenschaftliche Gemeinschaft ist sich einig, dass es nur noch heißer werden wird. Was kann man also dagegen tun? Viele Menschen suchen mit Ventilatoren und Klimaanlage Erleichterung von der Hitze, aber auch ein eiskaltes Bier ist beliebt.

Allerdings ist das Kühlen von Bier ein potenzielles Umweltproblem, das die Situation noch verschlimmert, es sei denn, man verwendet emissionsfreien Strom. Und die amerikanische Biermarke Natural Light hat jetzt eine Lösung für das Problem. Sie starten CoolShed, was vielleicht wie ein Aprilscherz klingt, aber offenbar sehr ernst genommen werden soll.

Es ist einfach ein kleiner Schuppen, der als begehbarer Kühlschrank dient und durch Solarenergie gekühlt wird, sodass das Bier am kältesten ist, wenn die Sonne am heißesten ist. Marketingdirektorin Krystyn Stowe sagte gegenüber USA Today:

"Da viele Sommeraktivitäten sich um Gartenprojekte, Grillausflüge und Zeit mit Freunden drehen, wollten wir eine erfrischende Lösung für eine nachvollziehbare saisonale Herausforderung schaffen: wie man eiskaltes Bier griffbereit hält, wenn die Temperaturen steigen. Natural Light war schon immer ein Zeichen dafür, diese fleißigen Momente im Garten zu feiern, und das CoolShed erweckt diesen Geist zum Leben, indem es die Mühe mit einem eiskalten Natty belohnt."

Sehen Sie sich unten ein Bild dieses Juwels an. Ob sie ihren Weg nach Europa oder andere Teile der Welt finden werden, ist höchst ungewiss, aber wir drücken die Daumen.

Black Flag Resynced is missing iconic combat mechanics simply because they were 'lower priority'

One of the largest and best changes in Assassin's Creed Black Flag Resynced is the new combat system. It's still faithful to the original's lethality, but it's no longer just about standing still waiting to counter an attack.

But you know what I don't love? The confusing removal of hidden blade combat and the ability to pick up enemy weapons. It's dual cutlasses all the way, matey, which gets old pretty fast. In fact, it's been a pretty big point of contention for fans of the original game ever since the remake was revealed.

Black Flag Resynced game director Richard Knight has spoken on the topic in a new interview with YouTuber JorRaptor, revealing why these mechanics were cut and if they're ever coming back.

Firstly, don't stop asking for it: "We can't make any promises [but] we're listening to the community," Knight explains. "We're interested in what people want the most," he adds, and I'd say that these missing features are surely high up the list.

As for the second bit, their absence came down to prioritising resources, Knight says. "During development, if you looked at Edward—he's so powerful right now and has so many tools—and so we prioritised core combat because we needed to nail that."

"Something like throwing weapons, while it's cool, it's just like 'he already has ten ways to kill somebody'. So, given the cost to reinvent the feature and rebuild it from the ground up with today's characters, rigs, and animations, there's a lot more that goes into it. It was just lower priority for us."

Core combat is, obviously, the most critical part of Edward's kit—I love the kick, sweep, and easier access to the rope dart—but these were iconic features of the original Black Flag. It means you can't steal a musket and do a cool, running takedown with it, for example, or pick up an axe and start swinging.

But there's hope yet that Ubisoft will figure out how to add them to Resynced post-launch. I suppose that's one of the benefits of Ubisoft cramming an expanded cash shop and weekly challenges into the remake: more incentive to expand on the base game and keep us all sailing the high seas.

Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer

Xbox subsidiary Obsidian got butchered along with most of the parent company's children during mass layoffs earlier this month, making the original Fallout: New Vegas team even more scarce. New Vegas writer Chris Avellone did the math, and it looks like only 16 of Fallout: New Vegas' total 73 developers still work at Obsidian.

"Some of the ex-NV developers were among those laid off last week, unfortunately," Avellone explains in a July 14 Twitter post on the topic. 21-year veteran art director Dan Alpert was impacted, as was animator Shon Stewart, and assistant art director Paul Fish. "Shon in particular was a big surprise when I heard about it," says Avellone, "he's a great animator."

But many New Vegas developers had already been long gone from Obsidian. Character artist Kevin Manning has spent the last seven years at Riot Games, for example, junior artist Megan Morse hasn't worked at Obsidian since 2012 and is currently an artist at Exodus studio Archetype, and Avellone himself left Obsidian – which he co-founded – in 2015. He's currently fiddling with secret "other projects, including RPGs," he says on Twitter.

Obsidian is now toiling over a new Fallout game – which may or may not be the new Fallout game we already knew about, Fallout 5 – after Xbox canceled its planned sequel to 2025 action-RPG Avowed. So while it isn't exactly thrilling news that only 20% of Fallout: New Vegas developers have jobs at Obsidian after 16 years of layoffs, game cancellations, new opportunities, and plain, old life, it's not a big surprise to me, either.

Fallout co-creator Tim Cain returned to Obsidian in 2025 for an unrevealed project, and co-creator Leonard Boyarsky has spent the last decade at Obsidian. This doesn't satisfy the people on Twitter who begged Avellone for his Obsidian stats to begin with, but so little does.

"I wasn't sure about a few people on the list, so this may get revised," Avellone adds on Twitter. "Still, better than nothing and a lot better than yelling back and forth."

Fallout: New Vegas writer says he feels "embarrassed" by some of the Fallout TV show dialogue, but has no notes for "really cool" Cyberpunk: Edgerunners.

In brief

The Odyssey debuts to 98% Rotten Tomatoes score, overtaking The Dark Knight as Christopher Nolan's highest rated movie The Odyssey premieres July 17

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